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Nvidia Theater presentations from GDC

Posted by F.S.F.Dime On 1:17 PM 0 comments



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Friday, March 12, 2010

APEX Clothing with 3ds Max
Gavin Kistner, Product Designer, NVIDIA

NVIDIA Immersive Gaming–3D and Multi-Display Support
Andrew Fear, Senior Product Manager, Consumer 3D Products, NVIDIA

Practical Triangle Tessellation
Dan Amerson, Technical Director, Runtime: Emergent Game Technologies

Enlighten: Total Artistic Control over Game Lighting
Chris Doran, COO and Founder, GEOMERICS
Ivan Pedersen, Lead Artist, GEOMERICS

Unity for Engineers
Lucas Meijer, Engineer, Principal Presenter, Unity
Aras Pranckevicius, Lead Graphics Engineer, Unity

Physically Simulated Clothing By CCP (EVE Online) Using NVIDIA APEX
Vigfus Omarsson, Lead Technical Artist, CCP
Snorri Sturluson, Senior Software Engineer, CCP
Monier Maher, APEX Product Manager, NVIDIA



APEX Vegetation with the SpeedTree® Modeler
Michael Sechrest, President and Co-Founder, Interactive Data Visualization (IDV), Inc.,
Lou Rohan, Senior Software Engineer, NVIDIA

Vision Engine 8
Dag Frommhold, Managing Partner, Trinigy

Parallel Nsight: GPU Development in Visual Studio
Kumar Iyer, Product Manager, NVIDIA


Saturday, March 13, 2010

Practical Use of Tessellation in Unigine Heaven Benchmark
Denis Shergin, CEO and Co-Founder, Unigine Corp.
Alexander Zaprjagaev, CTO, Unigine Corp.

Lip Syncing with Face Robot using Softimage 2011
Mark Schoennagel, Senior 3D Evangelist, Autodesk Softimage

Advanced OpenGL, OpenGL ES and OpenCL debugging and profiling using gDEBugger
Avi Shapira, Founder and CEO of Graphic Remedy

CryENGINE®3
Sean Tracy, Field Applications Engineer, Crytek

DMM2–Next Generation Digital Molecular Matter by Pixelux
Mitch Bunnell, Chief Executive Officer, Pixelux Entertainment, Inc.

APEX Destruction using PhysX Lab
Bryan Galdrikian, Senior Apps Engineer, Physics R&D, NVIDIA

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