k where to start, so many good things about this game. little background, I played ps3 beta, pc beta and retail versions of this game. This is not Battlefield 3 or 2 or 1942 or vietnam , it is its own game.
I'll start here, Recently, EA has had alot of stability problems with thier "Master Server". It would periodically crash and keep anyone from logging in. This review is about the game not the connectivity issues. with this said I'll start from there.
The Game is graphically Amazing and it runds remarkably well on my system (see my first post).
I have everything set to high and maxed out AA and AF set to max, hsao turned off and vsync off.

Squad Management
you can splint your team u into squads of 4 while in the squad your teammates will show up with green logos over their head depending on their class.while other people on your team will not show classes and be light blue. you will get an extra +10 points to resupplying and throwing medpacks to your squad members vs your teammates but any points are good points. One thing I do not like about the squad system is you cannot, at this time, Organize your squad. Anyone can join your squad and sometimes can leave you with a squad full of recon, I hope they fix this.
Ranks and unlocks
Unlike BF2, Bad Company 2 seems to rank up quickly if you know what your doing, with extra points being added like a gold star for 5000 pts you can rank fairly quicky,as of right now I am level 24 and progression has seemed to slow down. here is a lists of the ranking system
The Rank structure has been changed slightly. Each rank title has 3 different variants, Gold, Silver and Bronze. Below is a list of the rank title structure:
Ranks 1-3: Private
Ranks 4-6: Specialist
Ranks 7-9: Corporal
Ranks 10-12: Sergeant
Ranks 13-15: Staff Sergeant
Ranks 16-18: Master Sergeant
Ranks 19-21: First Sergeant
Ranks 22-24: Warrant Officer
Ranks 25-27: 1st Lieutenant
Ranks 28-30: Captain
Ranks 31-33: Colonel
Ranks 34-36: Brigadier General
Ranks 37-39: Major General
Ranks 40-42: Lieutenant General
Ranks 43-45: General
Ranks 46-48: 5 Star General
Rank 49: Unknown
Rank 50: General of the Army
Point System
Combat Points
+50 Killing an Enemy
+10 Headshot
+30 Marksman Headshot (long distance)
+30 Defensive Kill
+10 Kill Assist
+20 Squad Kill Assist
+30 M-COM Station Defend Kill
+30 Double Kill
+50 Triple Kill
+100 Multiple Kill (>3 kills at once)
+50 Avenger Kill
+40 Squad Critical Kill Assist
+50 Savior Kill
+20 Spot Assist
-10 Suicide
-10 Team Kill
+100 Destroy Vehicle
+30 Vehicle Assist
+30 Vehicle Damage (bringing it down in health by increments of 1/3)
+30 Tracer Dart plant
+100 Objective Destroyed
+50 Objective Damage
+30 Objective Arm
+30 Objective Disarm
-10 Friendly Objective Damage
+10 Heal (per tick)
+20 Squad Heal (per tick)
+50 Revive
+80 Squad Revive
+10 Resupply
+20 Squad Resupply
+10 Repair (per tick)
+20 Squad repair (per tick)
+10 Squad Defend Order
+10 Squad Attack Order
Pins
Pins are rewards for completing certain pre-set objectives during a round of multiplayer. Insignia’s are much like pins, except they are milestone rewards. You accumulate stats and complete objectives over time, in hopes of unlocking the badge. It’s important to note that “Pins” are round based and “Insignia’s” are career based.
Bad Company 2 features 40 different Pins for players to earn during each round. Points can be earned each time you are awarded a pin. In the Beta, Pins are either worth 100, or 200 points. The same pin can be earned multiple times during a round (Stacked). When you complete one of the “Pin” objectives that DICE has set forth during a round, a small animation will play at the top of your screen in-game. Players can review all of the Pins they have earned at the “End of Round” screen or “Personal Stats” screen.
Insignias
Insignia’s are rewards for completing certain goals over your Bad Company 2 Career. Each Insignia has a nice “Badge” type Illustration made by DICE. Insignia’s are worth 5000, to 10,000 points a each and they are all objective based. Pins are very similar, except pins are round based, and Insignia’s are career based. Source and more info at BadCompany2.com
Source and more info at BadCompany2.com
at Level 23 I had unlocked all weapons and all gadgets.
Hit Detection
This subject is kind of, well, hit and miss (rimshot) depending on your connection to the server you are playing it can be spot on or can't hit broad side of the barn. I've had instances where I'd hit someone and a X would show a hit but they didn't die.....knifing.... bah. but for me I'd say a good 95 to 95% of the time my hits are detected.
Server Browser
It's alot like any other server browser, except it's got bugs, sometimes it will serach for ages and may require the dreaded end task.
Maps
Rush and Conquest maps are huge and awesome to behold, same goes with the small squad rush and squad deathmatch maps minus the huge part. The thing is there are not that many maps.... Yes there is a map pack coming at the end of march but it's only two maps :
Arica Harbor Conquest mode – US Command launches a break through action directly at the Russian base. Collateral damage is of no consequence. Capture and secure tactical positions in Conquest Mode across the vast Arica Harbor map.
Laguna Presa Rush mode – The valley and surrounding mountains possess a strategic value in the battle for South America, and an infantry assault supported by light armor vehicles is likely by both armies as US forces defend the nearby Dam.
Source
and there not new they are just rehashed. Its not a huge deal because I'm still enjoying the game but makes me concerned that people will get bored quickly, mw2 caused alot of gamers to have A.D.D in my opinion, and with as beautiful as these maps are I personally want to see more. And at the time of this post you cannot cycle gametypes so your server is either Conquest, Rush...ect, unless you change it and reset the server.
heres a current list of maps:
Huge Multiplayer Maps. Each with a different tactical and gameplay focus and set across a variety of environments
How many multiplayer maps? 16, 5 customized for Squad Rush.
Map: Atacoma Desert - A Russian Naval Group is preparing a massive amphibious assault. Defending the shore are 3 U.S fortifications and a string of artillery defenses. Should the Russians establish a beachhead and overrun U.S. positions, they will be free to advance further inland. With weather deteriorating and sandstorms approaching, U.S. Command has consolidated all available forces to meet the Russian threat. As a result of the open ground, a large-scale armor battle supported by attack helicopters seems likely.
Map: Port Valdez - "The battle for Port Valdez is fought alongside the waterline towards a great oil industrial landscape in the Alaskan mountains. Using basically everything they've got the Russian forces are launching an airborne assault to knock out the oil industries in the area. In their arsenal there are Main Battle Tanks as well as fast-moving Quad Bikes and mobile armored AA. It's a vehicle focused battle, but with plenty of infantry combat."
Map: Arica Harbour - "This new map displays a superb balance of vehicle and infantry combat, as the American assault unit attacks the Russian army base with full force, advancing further through a beautiful desert town and towards the industrial area in a desperate attempt to overtake the Arica Harbour. Heavy vehicle warfare on the first bases gradually turns into an intense infantry fight as the level progresses, showcasing this best-in-class online war experience."
Map: Panama Canal- Panama Canal features a tight battle with abandonded industrial buildings, vehicles, large ships, and piles of debris everywhere with billowing smoke off in the distance as the surrounding forest rages of fire while the surrounding city is bombarded by enemy ballistics. The map has a four flag setup, with two flags being more focused on vehicle warfare with IFVs and MBTs. The center flags are infantry focused and the team in control of either centre flag will get access to an attack helicopter or an AA vehicle respectively. (conquest mode)
Map: Laguna Presa - Laguna Presa is home to gobs of lush greenery that seemed to pop off the screen a bit more than any of the colors in the first Bad Company. There are large shipping crates situated around the level that act as protective cover from the marauding tank (in SQDM mode) that chops down soldiers. Laguna Presa also changes elevations quite often -- with both high ground and low ground -- and includes plenty of shrubbery which makes for an easy hiding place for snipers.
Map: Valparaiso Village - The American capture of Valparaiso is the next phase in their strategic plan to repel Russian Forces from Chile. Any U.S. invasion will inevitably consist of a land assault through the outlying jungle areas and an amphibious landing of infantry and armored forces along the coast. The U.S objective is the Power Station on the outskirts of the city. If the installation can be captured and services cut off, the liberation of the city will inevitably follow suit.
Map: Laguna Alta - Several days ago a large Russian counter attack overran U.S. Camp "Christopher" and destroyed a supply train carrying vital equipment. U.S Forces are mustering to recapture the area. They are trying to establish a buffer zone near the woodlands so their Battle Group can move unimpeded across the bridge connecting the opposing high ground. Intelligence reports and Recon patrols have exposed a large number of Russian troops and IFVs that have reinforced the camp since the attack occurred.
Map: Isla Inocentes - U.S. Forces are desperate to open a supply route for an Armored Battle Group engaged in fighting further inland. A Russian Artillery base controls the area and counters any breakout actions launched. The base is well defended and has been successful in repelling previous attacks. Destruction of the base and control of the woodlands will allow U.S Amphibious Forces to land and open a second front, which is critical in their plan to liberate South America.
Map: White Pass - As the weather has cleared and snowfall relented, Russian Forces are massing for an assault on White Pass and the satellite relay station located there. The local town has not been attacked, but Russian units have probed defenses in the surrounding woods. The sector has strategic value to U.S Forces as it allows control of inland routes. Should the area fall into Russian hands, a line of advance will present itself directly to Nelson Bay.
Map: Nelson Bay - Winter has hit hard. The river has frozen allowing heavy equipment and personnel to operate throughout the sector. However, the extreme weather and surrounding woods make it unlikely that any assault will consist of heavy armor. Satellite reconnaissance indicates Russian Special Forces and airborne units have been pulled away from South America and are gathering on mass. A nighttime assault is eminent. Nelson Bay harbors an underground U.S submarine base that will be defended at all cost.
Map: Heart of Darkness - Bolivian jungle map referenced in single-player previews**
Single Player on the same Maps? "The multiplayer uses both custom versions of campaign mode maps and original maps".
And that concludes everything I can think of for now, theres a huge vechile list but that wouldn't effect my review, but heres a website you can browse them at :Vechiles and Weapons list
Rating scale 1 to 5
Gameplay 5/5
Audio 5/5
Graphics 5/5
Multi-player 4/5
Price 5/5
Dice, outstanding job.
EA Fix those Servers!!!
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